This pretends to be a brief explanation about the technology being currently used for the running online service PrisonServer. Just some words about the multitask network that Serving Online Worlds own and manage.



Our game servers rely on Somera Network System, the propietary database and networking technology for Windows that we own and was developed from the scratch in pure C language for Win32. Due its incredible fine-tuning for low CPU usage, we can dramatically reduce our costs while serving more online players.

Connected to 100Mbps Cisco Switchports, we choose Intel servers to host and load-balance the game daemons.


We also expand, manage and localize the worlds to several languages through our propietary tools for in-game content production and quality translation results.


The bandwidth provided by ServePath allow us to serve our online gaming experience from a multi-homed Tier 1 Network company that ensures the better connectivity possible, aimed to give our costumers around the globe a premium service and real high-quality traffic.




A Sun Microsystems Enterprise server provides us our mission-critical email service for customer support, general webhosting needs and our propietary user-accounting system. Using Unix SUN Solaris OS, we get the power, redundant processing and reliability we need, providing our customer accounts the security they expect.






Our websites rely on Red Hat Linux servers, MySQL database servers and scripting languages like Perl & PHP.